Oct 28, 2006, 08:34 PM // 20:34
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#2
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Lion's Arch Merchant
Join Date: Jan 2006
Location: North Carolina
Guild: [OS]
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Not to mention how many times we've butchered the names of skills just so we didn't have to type 3-4 lines when asked for all of our skills. What is more annoying (to me at least) is that we've all basically been asking for these improvements since the game came out, but we're just getting them now.
I don't think the newer players will appreciate the improvements unless they used to play it before all the new stuff, or they read these forums and see how everything has been changed.
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Oct 28, 2006, 08:37 PM // 20:37
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#3
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Site Legend
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The days of sup asorb being 100k..brings back memories
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Oct 28, 2006, 08:38 PM // 20:38
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#4
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Banned
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More like "we have been asking stuff since before the original game came out and we havn't gotten 90% of it, but look at this awesome 10% we have gotten... that has been butchered from what we requested..."
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Oct 28, 2006, 08:39 PM // 20:39
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#5
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Frost Gate Guardian
Join Date: Dec 2005
Profession: Mo/
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Good old times, I remember when sup absorb cost 100k and Sup Vigor was very close to 100k to.
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Oct 28, 2006, 08:52 PM // 20:52
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#6
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Wilds Pathfinder
Join Date: Nov 2005
Location: Birmingham, England
Guild: Taking Aegis
Profession: Mo/Me
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i remember loosing sup absorbs to salvage when they were 100k...
the game is much better now, but it should have had all this from the start imho, they are small things, really.
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Oct 28, 2006, 08:55 PM // 20:55
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#7
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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Quote:
Originally Posted by xnightmythx
Remember when the attributes could only be changed a handful of times before you ran out of points? Remember a Superior Vigor Rune costing 100K?
How much money and time did we spend figuring out what the dye combos were? If you do, then you have been playing GW for a while. The recent changes Anet have incorporated are the best I have ever seen in the game. The fact that you can now save your builds AND change your second profession right out of your skill box is such a huge improvement.
Dye previewer? SWEET! And as that was not enough, you can even select what you choose to salvage! Oh man! Do you think the new generation of GW players will ever appreciate these changes that us veterans do? I sure hope so. I wanted to post this so that you guys could share your experience with the newer players.
What things do you remember in the beginning of GW that have now since changed?
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pppppfffffff they don't have divine aura or the famous ithas bow( The must rare of all bows), but love the new update.
besides my charactor belongs to the all powerful elite divine beings of the game :P (not even fow armor can match) :P
those days I had lot more ectos and they also droped out side of uw
he slick was the big thing
Last edited by dreamhunk; Oct 28, 2006 at 09:21 PM // 21:21..
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Oct 28, 2006, 08:58 PM // 20:58
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#8
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Academy Page
Join Date: Oct 2005
Location: Lancasire, NW England
Guild: The Brotherhood of Afterlife
Profession: W/Mo
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I remember 100k runes! and remember when black dye was dirt cheap too!
Tom
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Oct 28, 2006, 09:05 PM // 21:05
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#9
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Ascalonian Squire
Join Date: Sep 2005
Location: Uk
Profession: Mo/W
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Lol, good times indeed, i still remember the Alpha test of phrophies, when the guild wars map was only ASKALON! This game has come a long way since then.Black dye used to be the cheapest of all, and 75% of the players where warriors (LMAO!),10% rangers, 10% eles,2% monks, 2% necro, mesmer 1%(maybe less really). Well congrats Anet, u made alote of people happy this time.
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Oct 28, 2006, 09:08 PM // 21:08
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#10
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Banned
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Also skill capping is a lot more improved than what it was from before. Remember bosses that never used their Elites or trying to cap while the boss was still alive? Or even bosses that didnt even spawn?
Obviously improvements are great, which is why I find it ridiculous that some players will oppose an improvement simply because in the past people had to do things the hard way and thus be unfair to those people.
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Oct 28, 2006, 09:16 PM // 21:16
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#11
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/E
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well when I first got GW it was halloween as well (I bought it the exact same date Nightfall came out - but then a year earlier).
I remember:
-Sup Absorption being 100K
-skills like Firestorm being good thanks to no AoE
-green items were just new, and worth alot
-griffon farming!
-gold armors turning out to be Major Runes
-Fur Squares were worth alot, so Charr farming had its uses
-Sundering mod of 10/10 being highest instead of 20/20
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Oct 28, 2006, 09:22 PM // 21:22
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#12
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Norway, Oslo
Guild: Glob of Ectospasm
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i have been playing for 40 days now, i remember duo farming fow
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Oct 28, 2006, 09:23 PM // 21:23
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#13
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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I remember in the early days of GW, we didn't err7 and lag so much
Oh yes... less idiots, better community...I think there was the rainbow colored skill warmup bar (or none at all?) And of course the 60k+ superior monk runes... heh heh...
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Oct 28, 2006, 09:24 PM // 21:24
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#14
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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I remember the economy balloon when black dye was 42k and the sup monk runes were also 42k apiece
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Oct 28, 2006, 09:26 PM // 21:26
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#15
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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I remeber soloing uw with Baltha aura and prot bond and zealots fire and symbol of wrath ahh the nice days.
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Oct 28, 2006, 09:29 PM // 21:29
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#16
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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i remeber soloing in the uw and fow with henchies :P and the days of the fire nuker, they did even need tanks
or the days of air elemental they rule pvp with Iorn fist, worriors would fear them :P
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Oct 28, 2006, 09:33 PM // 21:33
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#17
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Ascalonian Squire
Join Date: Oct 2006
Location: Canada
Guild: Lusus Naturae
Profession: N/Me
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Ahhh, you young whipper snappers... Back in my day, we didn't raise the dead! None of these new fangled spells. No. We had to annoy them until they became so annoyed that they rose from their graves just to slap you across the face! Necromancer armies were nothing more than hordes of grumpy skeletons and corpses!
That's right! Back then, monks didn't heal you with magic! They spat in your wound, threw a bunch of leeches on it, said a few words for Dwayna and that was it!
Elementalists? Pah! We didn't need them! If you wanted a fireball, you found some hay, rubbed two sticks together, then threw the embers at someone!
Pah! You young people are so ungrateful that the gods decided to get off their asses and sprinkle magic into the world, it's sickening!
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Oct 28, 2006, 09:38 PM // 21:38
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#18
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Infusion runs. Ugh.
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Oct 28, 2006, 09:45 PM // 21:45
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#19
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Site Legend
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Infusions runs..easy but extremely annoying
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Oct 28, 2006, 09:46 PM // 21:46
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#20
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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Quote:
Originally Posted by Necris
Ahhh, you young whipper snappers... Back in my day, we didn't raise the dead! None of these new fangled spells. No. We had to annoy them until they became so annoyed that they rose from their graves just to slap you across the face! Necromancer armies were nothing more than hordes of grumpy skeletons and corpses!
That's right! Back then, monks didn't heal you with magic! They spat in your wound, threw a bunch of leeches on it, said a few words for Dwayna and that was it!
Elementalists? Pah! We didn't need them! If you wanted a fireball, you found some hay, rubbed two sticks together, then threw the embers at someone!
Pah! You young people are so ungrateful that the gods decided to get off their asses and sprinkle magic into the world, it's sickening!
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Lol play with fire and you get burned lol, what can I say, I like things hot
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